很多人比较关心怎样自动计算PST,提供两种方法(另一种明天提供),目前提供的方法是直接计算PST曲线,程序如下,直接打开ASAP的代码窗口,复制进行即可运行,如果需要计算其它系统的PST,替换雷竞技下载找ray666点vip系统部分即可。
SYSTEM NEW
RESET
UNITS M
WAVELENGTH 10 UM
MEDIA; (N=2.4) =ZnSe
MODELS
LAMBERTIAN .0001
LAMBERTIAN .01
LAMBERTIAN .0001*N^2
EDGES
RECTANGLE Z -5 2@.001 !primary image
RECTANGLE Z .5 2@.004 !final image
ENT OBJECTS
OPTICAL Z -4.05 ELLIP 1.04 =Window; INTERFACE 0 1 0 "ZnSe"
SCATTER MODEL 3; TOWARDS Z 1 (.001/5)/N
OPTICAL Z -3.95 ELLIP 1.04 =Window.2; INTERFACE 0 1 "ZnSe" 0
SCATTER MODEL 1; TOWARDS Z 1 (.001/5)
OPTICAL Z 0 -10 -1.0353 ELLIP 2@1 .31914 =Primary Mirror
INTERFACE 1
SCATTER MODEL 1; TOWARDS 1
OPTICAL Z -3.9 -2.9333 -3.1576 ELLIP .24044 =Secondary Mirror
INTERFACE 1
SCATTER MODEL 1; TOWARDS 2
PLANE Z .5 ELLIP .1 =Image
TUBE Z -5
2@1.05 -.05 2@1 =Main Baffle Tube
SCATTER MODEL 2; TOWARDS 1
TUBE Z -3.9098 2@.24044 -3.4231 2@.33623 =InnerSecondaryBaffle
SCATTER MODEL 2; TOWARDS 1; TOWARDS 2
TUBE Z -2.0214 2@.18019 -.0051 2@.31914 =Outer Conical Baffle
SCATTER MODEL 2; TOWARDS 1
TUBE Z -2.0214 2@.18019 .5 2@.1 =Inner Conical Baffle
SCATTER MODEL 2; TOWARDS 2; TOWARDS 1
RETURN
PROFILE
BEAMS INC GEO; HALT 1.E-19
M=10000
$ITER ANGLE 1 29 -29 PSNIT
{ GRID ELLIP Z -5
-4@1.05 2@SQRT(4*M/3.1416)
SOURCE DIR Z (ANGLE) 90; FLUX 0 COS[ANGLE]
TRACE
CONSIDER ONLY IMAGE; SELECT ONLY SOURCE -1; PATHS
SPOTS POS ATT 0 YX PIXEL 1; DISPLAY; $GRAB 'Maximum' PSNIT
CONSIDER ALL }
DISPLAY ITER
GRAPH
RETURN